Physics Entity List (UNFINISHED)
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Physics Entity List (UNFINISHED)
This is a (not complete) list of physics things, not that anyone needs it. PEOPLE CAN HELP POST PICTURES. If your picture is the best, I will choose it.
Note: Physics speed is based on the regular speed of 250.
Abuse Key
█ Safe - Not abusive. May be beneficial.
█ Safe-ish - Can be a little abusive, but rarely has any benefits.
█ Troubling - Can be abusive, but beneficial if used right.
█ Hazardous - Can be very abusive. Sometimes used for fun, rarely beneficial.
Creeper
Command: mode creeper, creeper
Physics Req: 1 for movement, 3 for explosion
AI: Follows closest player, unless too far away or all nearby have invincibility. Wanders randomly when nothing is around.
Killer: Contact: [player] was killed Sssssssssssss Explosion [player] blew into pieces.
Abusiveness: ███
The creeper is a two-block physics entity that explodes on contact with a player. It willwander randomly if nothing is around. Large groups tend to leave giant craters.
TNT Related
Command: mode small_tnt, mode big_tnt, mode nuke_tnt, mode tnt_explosion, small_tnt, big_tnt, nuke_tnt, tnt_explosion
Physics Req: 3
AI: None
Killer: tnt_explosion contact [player] blew into pieces.
Abusiveness: ███
This special kind of TNT will explode after 3 seconds after being placed. The small variety makes a small explosion, the big one is about 1.5x the size of small, nuke is about twice the size of big. The explosion will kill any nearby players, and leaves a crater.
Zombie
Command: mode zombie, zombie
Physics Req: 1
AI: Follows closest player, unless too far away or all nearby have invincibility. Wanders randomly when nothing is around.
Killer: Contact [player] died due to lack of brain.
Abusiveness: ███
The zombie is a two-block physics entity that can kill you if it gets close to you. It will slowly move around when nothing is near, and moves at a person's speed when hunting down a player.
Note: Physics speed is based on the regular speed of 250.
Abuse Key
█ Safe - Not abusive. May be beneficial.
█ Safe-ish - Can be a little abusive, but rarely has any benefits.
█ Troubling - Can be abusive, but beneficial if used right.
█ Hazardous - Can be very abusive. Sometimes used for fun, rarely beneficial.
Creeper
Command: mode creeper, creeper
Physics Req: 1 for movement, 3 for explosion
AI: Follows closest player, unless too far away or all nearby have invincibility. Wanders randomly when nothing is around.
Killer: Contact: [player] was killed Sssssssssssss Explosion [player] blew into pieces.
Abusiveness: ███
The creeper is a two-block physics entity that explodes on contact with a player. It willwander randomly if nothing is around. Large groups tend to leave giant craters.
TNT Related
Command: mode small_tnt, mode big_tnt, mode nuke_tnt, mode tnt_explosion, small_tnt, big_tnt, nuke_tnt, tnt_explosion
Physics Req: 3
AI: None
Killer: tnt_explosion contact [player] blew into pieces.
Abusiveness: ███
This special kind of TNT will explode after 3 seconds after being placed. The small variety makes a small explosion, the big one is about 1.5x the size of small, nuke is about twice the size of big. The explosion will kill any nearby players, and leaves a crater.
Zombie
Command: mode zombie, zombie
Physics Req: 1
AI: Follows closest player, unless too far away or all nearby have invincibility. Wanders randomly when nothing is around.
Killer: Contact [player] died due to lack of brain.
Abusiveness: ███
The zombie is a two-block physics entity that can kill you if it gets close to you. It will slowly move around when nothing is near, and moves at a person's speed when hunting down a player.
DarthBoredom- Vice President
- Posts : 345
Join date : 2010-10-07
Age : 26
Location : CAN I HAS OP CUZ I BUILD A HOUS
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